Thursday, 20 November 2014

Maya Session - Gun Turret Animation

In our sixth session of Visual Design on Maya with Robin Ledger, we continued with the development of the Gun Turret Model. Firstly we got to order the components of the model in the hierarchy. This was very useful as it grouped the sections into a 'folder' that then was moveable together when selecting the parent-to-child system of the named objects. 




Secondly once the polygons had all been sorted out and placed in their correct parented groups, we went through constricting the transforms (local 3D position of the objects) of the turrets components. After doing this we could go back and select the objects key transformation axis's i.e. X, Y, Z so that path would move in the animation.




Below is the animation process I carried out. To the left is the channel box where I entered the rotation of the objects for example the main head of the turret. To the right is the graph editor that tells you the path of the transforms and their range. I found this useful when telling the speed of the animation which is performed in the timeline as seen in the following image. As I have worked in Adobe Premiere and After Effects before in college and for personal work, I found this task really easy placing the key frames in after rotating the objects and hitting enter to activate it repeating this process to create the entire sequence.





Below is my final animation sequence. I am quite happy with it and I like how the frame rate makes the turret seem like it is tracking something; it then locks on, and fires its barrels with the recoil of each fire.


                                             


No comments:

Post a Comment